Digital native – someone who grew up in the digital age and uses technology naturally.
Digital immigrant – someone who grew up without technology and for whom technology will always remain something “external” that needs to be mastered.
Disruptive innovations – innovations that dramatically alter the status quo enabling us to do new things, or familiar things in radically different ways.
Sustaining innovations – innovations incrementally improve upon the status quo, thereby reinforcing it.
Smartboard – an interactive, computer-linked whiteboard, which allows for the board to function like an enlarged touchscreen.
Cyber-bullying – using the Internet and online social media to harass or intimidate others.
Cloud computing – a technology which moves the storage of computer programs and data to the Internet. That data is accessible from any Internet-linked device (including smartphones) and by multiple people at the same time.
Clickers – devices which allow teachers to poll students instantly. These devices can be used to monitor attendance and help ensure that students are focused during class.
Right-brain thinking – thinking associated with the creative process, not usually associated with technical or mechanical work.
Netbook – a small, ultra-portable laptop computer with limited power and storage which relies heavily on Internet access for cloud computing and data storage.
Web 2.0 – the “second generation” of the Internet, in which Internet consumers are also producers of content for the Internet. YouTube, blogs and Facebook are three examples of Web 2.0.
App – a small program which can be installed on devices like iPod and certain advanced cell phones. The addition of apps to a phone can make it into a powerful, miniature, Internet-linked computer.
Wiki – a collaborative webpage which allows multiple users to add or modify content.
Google doc – one popular example of a “cloud computing” application, in which multiple users can collaborate on and edit a document simultaneously.

